There are currently two titles in the series: Ultimate General: Gettysburg and Ultimate General: Civil War. Choose your side, build your army and progress through multiple historical and speculative battles. Prevent cavalry from mounting in fortifications. As you succeed and develop a reputation, you will have more access to divisions and brigades, and soldiers who survive battle will learn to fight more effectively moving forward. Because that is what I did. although I have not tried a new campaign yet. Once you know how to play, you can make these initial choices randomly and still win. There is also little to no adjustment to sizing between difficulties, so adjustment using configs is highly recommended. Players can continue to use normal sized units while continuing to face roughly equivalently sized units in most cases. Gen. for the Union it's such a grind and damned near every one of the last battles is a such a tooth and nail victory it's all but Pyrrhic at best. Download links available in this thread: https://forum.game-labs.net/topic/25749-j-p-rebalance-mod-by-jonnyh13-and-pandakraut-5272021-12741/. DarthMod became one of the most popular mods for Total War games because of these basic ideas I tried to implement into the gameplay philosophy. PC Specs: Windows 10, Intel Core i7-6800k CPU @ 3.4 GHz, GeForce GTX 1080, 15.84 GB RAM Readme: Unless otherwise stated, you folks should assume that I received a press copy from the developer or. Activate the trainer options by checking boxes or setting values from 0 to 1. How aggressive you are towards the Federals in each battle should depend on the battle circumstances and your campaign goals. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. *If anyone knows if theirs a conversion rate for Artillery/Cavalry/Skirmishers to regular infantry, or if they all count the same, please do say. The miniatures are virtual, rulesets/opponents are often handled by the AI! Notes: I'll continue to add more to it as time goes on. Note that battles are not at all consistently balanced when using this mode so you'll need to modify to preference using the config options when playing that mode. Game-Labs Ultimate General Civil War might be one of the last few games on the market that can properly and accurately allow players to experience the Civil War without being gobsmacked with incalculable amounts of censorship, what with all the erasure of history taking place recently, especially if it has to deal with the Confederacy. Detached skirmishers now have reduced morale regeneration when not near an allied artillery, cavalry, skirmisher, or infantry unit. 3) Then select the Browse Local Files option, this will open awindow to the location the game is installed at Fix for units not showing the appropriate number of stars in camp in some cases when led by the same officer consistently. Let them rest and recover their condition, otherwise they will suffer major combat debuffs. Patreon: https://www.patreon.com/thehistoryguy25Facebook: https://www.facebook.com/thehistoryguTwitter: https://twitter.com/thehistoryguy25Email: thehistoryguy25@gmail.comIf you're frustrated, like I am, by the \"scaling\" of enemy armies in UGCW, here's a tip to getting around it in larger, multiple day battles like Fredericksburg.Eventually, I'll do a whole series on tips and tricks for playing UGCW. Thanks to TheSoldier, Adishee, Kristoph42, FiascoGames, HiBob WarBob, and ArtemK for their contributions. Modded weapons -> base game template(for damage fall off curves). How does this work for AI scaling? 1861 -> HF1855 This can let you kite infinitely, cross the map in seconds, escape any melee, etc. The mod allows for both vanilla and much larger unit size playstyles and scaling has been updated to accommodate both. In the base game the AI units can only scale to a max size of 2950 for infantry. By default the AI size caps out at 50% of the normal maximum sizes. Adding veterans is now limited to the number of men in the player's veteran pool. So, I have two questions if you guys don't mind! If the enemy unit is moving, the penalty is increased. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield. 2) Click on the Local Files tab in the window that opened updated Sharps 1859 -> Sharps 1855 The benefit is just that your men gain more experience, you recover more weapons, and that the factors that allow the AI strength to snowball are restricted as much as possible. Honestly, the scaling is ridiculous towards the end of the game (especially with the Confederacy)-- even at Mj. Medicine. Recovery rate of enemy unit's weapons can now be change using the AIConfigFile value weaponRecoveryPercentage. Touching history with digital Hex and chits. 4) Extract the mod zip in the Ultimate General Civil War_Data directory, Otherwise I think this is the path? Some grand battles now have alternative deployment locations for some AI units to provide some more variety and encourage the player to have to scout rather than relying on prior knowledge. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early. Multi-Day Battles Trick: Scaling doesn't apply after the first phase of a multi-day battle. If you keep your unit sizes small or even averageyou shouldn't even see over capped units before MG. On MG you will see a few slightly larger units on Shiloh and Bull Run because of the size of your allied units. Unit supply levels (not counting your supply wagons) start out higher in each battle. This subreddit is for the game "Ultimate General" series of games from Games-Lab LLC. A variety of quality of life and UI improvements have been added along with changes to increase replayability of the campaign. Well, not quite. When set to 0 the default rates are used. Double-click the .CT file in order to open it. Reinforcing AI artillery should now be slightly less likely to walk into an ambush if they can see your units. A computer based wargaming community for the appreciation of historical wargames. Cover is extremely important. It seems to be related to theAssembly-CSharp.dllfile. While your units will be much smaller than the over capped brigades (3.5k - 5k) with good positioning you can deal with them. /Users/(YOUR USERNAME HERE)/Library/Application Support/Steam/SteamApps/common/(NAME OF YOUR GAME FOLDER)/Ultimate General Civil War_data, 1) In your Steam games list, right click Ultimate General: Civil War and select properties The Officers rank up based on their units performance, but it's war and they can be wounded or even get killed in action. - Improvements to several underused cavalry, infantry, and artillery perks. Paste as plain text instead, Trenches, lines, fences, houses, fields everything can help to achieve victory, if you know how to use it. We are now proud to announce a new campaign feature that aims to completely resolve the unfavorable AI scaling. Muskets must get very close to deal decent damage, long range fire will be ineffective. Size really only matters if you have the same skill level, a 2 star 1500 unit is going to demolish a 3k rookie unit. I'll play around with it a bit more and if I can make it work, I'll post here so other Mac users can learn from my mistakes. You can post now and register later. Added tooltip for saving being disabled in the first phase of the CSA tutorial battle. I dont find this as important as the other factors, and usually leave it at zero throughout the campaign. - Static Mode: Optional mode that removes all scaling against player units. One more thing on the difficulty, is the AI noticeably smarter on harder difficulties or would remaining on normal to reduce the effects of scaling make the AI too dumbed down? Ultimate General: Civil WarJ&P Mod 2.0 118 Based on your successes and reputation you might get access to more corps, divisions . Melee is very important and deadly early on but do not rely on it. Few sane generals would like to fight through an endless thicket of men for their objective, so I've compiled a guide here for ways to stop your battles from devolving into a numerical hellscape (for you): Safely Maximizing Total Forces at Antietam: Not maxing out infantry Brigades is advantageous. Legendary can be extremely punishing, especially for the Union early on. Debating whether to finish my campaign (just to the peninsular campaign, but I don't have too much time to play so it represents a couple of weeks of play time for me), start a new one with the mod, or trying to port my game with the mod. Ultimate General: Civil War is a tactical war-game. There are other, more detailed guides to the mod out there, including the video playthroughs of pandakraut (https://www.youtube.com/channel/UCNe0tL4j0sTdKghbrYDPqiw) who is one of the mods co-authors. Now, in addition to all this, you can find out specifics for your own battle and tweak it to see how scaling plays. 1 Famous_Feeling5721 5 mo. ago The combat in ultimate general is ugly. That path is the one I tried first, but the only thing inside my UGCW folder is a folder called browser assets and the application itself. You will be prompted to overwrite Assembly-CSharp.dll and resources.assets, Verify game files to restore the Assembly-CSharp.dll and resources.assets and delete Ultimate General Civil War_Data/Mod folder. Of course, I never played so I do not know. Create an account to follow your favorite communities and start taking part in conversations. Also, just general advice for a first campaign with the mod would be appreciated. Our general advice is to start out on the level below whatever difficulty you are comfortable with in the base game. Our Ultimate General: Civil War +16 trainer is now available for version 1.11 REV 22986 GOG and supports GOG. Honestly, the scaling is ridiculous towards the end of the game (especially with the Confederacy)-- even at Mj. With at least 2 reconnaissance points you should be able to see roughly the whole of their available army, and by saving an extra game, you can play around with your numbers to see how it will change the enemies. If you disable this cookie, we will not be able to save your preferences. If I hit escape and try to return to the main menu, it gives me the quitting prompt but then nothing happens. Click the PC icon in Cheat Engine in order to select the game process. This makes me want to run another Confederacy game just to complete it! The scaling is dependent upon your entire army, not just who you take into battle, so don't replenish or create any troops you don't plan to use during the upcoming battle. In this video, the final video of a 63 part series, I'll be returning to my Let's Play of the new Game Lab Games, game, Ultimate General: Civil War, Sequel t. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence. More info about the enemy army before/during battles. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. When you set up for a campaign you must make some choices that define your baseline characteristics as a general officer. - General scaling reductions with higher reductions in specific battles. DNC -> Whitworth, Modded(V1.24) Artillery Damage Fall off curves:https://www.dropbox.com/s/5h6mke4wu4n3vqw/ModdedArtilleryWeaponCurves.xlsx?dl=0. Detached skirmishers are weaker than in the base game. Our Ultimate General: Civil War trainer has over 8 cheats and supports Steam. Cheat in this game and more with the WeMod app! A strong string of victories works wonders in beating down the enemy. My best guess is that it can't find the unitModifers.csv and that is what is breaking the battle loads. UGG was riddled with problems, and although UGCW is a better game, it still has many of UGG's problems. Good luck Generals, may God and Logistics be with you! Putting a file read in there would likely cause performance issues. Forests can help you hide your movements and flank the enemy. (csv, json, xml, yaml all is fine) I personally prefer playing smaller battles with smaller armies. This mode is very bare bones and by default can result in facing larger units than the normal scaling algorithm. Valve Corporation. pandakraut. This means you can keep your cannons satiated to their guns content, without worrying about supercharging the enemies. @quicksabreYou could try searching for resources.assets orAssembly-CSharp.dll and see if that leads you to the installation folder. When playing on this difficulty, and to a lesser extent on Major General, you may need to restart battles or the entire campaign multiple times before getting a good result. Musketry drills and zuoaves bonuses for skirmishers brought in line with other equivalent perks. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. Well this is great timing now that I`m just about done with my exams. If you have an account, sign in now to post with your account. ULTIMATE GENERAL: CIVIL WAR CSA CAMPAIGN PREPARATION - LUDUS MAX ULTIMATE GENERAL: CIVIL WAR CSA CAMPAIGN PREPARATION [reviewed/revised 11 October 2021] INITIAL CHOICES When you set up for a campaign you must make some choices that define your baseline characteristics as a general officer. All rights reserved. I prefer to stick with brigades that are no more than 800 men in size, early in the game, expanding to 1,000 or so for Shiloh, 1,300+ for Antietam, and 1,500 after Gettysburg. Noobzor. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. That aside, this mod has configuration options to let you adjust the size of AI units and an experimental mode so that the only scaling applied is a flat difficulty modifier. Two small brigades can usually defeat a much larger one by spreading out and hitting it from two widely separated angles. There is huge variety of Civil War weaponry, from mass produced Enfield pattern rifles to rare Whitworths. Max Armory Equipment. Published: Jan 8, 2021. Ultimate General: American Revolution. The cheat table features the following cheat options for Ultimate General Civil War: Its not much and there arent as many options as the other trainers, but whats free is free, right? @i64manAs long as the files end up in the right spot in the game install directory it should work. Extract the contents of the provided zip file into this folder. Inwentarz. Starting out on higher difficulties can work out, but it can involve multiple battle and/or campaign restarts which isn't for everyone. The Ultimate General Civil War cheat trainer features the following options: Unlimited Health Unlimited Supplies. Max Armory Equipment. The contents of the data folder in your first screenshot matches what I have in my data folder. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Guide to how scaling works in rebalance mod? Digging in: Units will now automatically start to dig in when not moving. If you have 3-4 units backed up by artillery and with skirmishers or cavalry to fire at the flanks you can generally waver a unit before its charge lands even if outclassed in size and experience. Merging units in battle removes any bonus they get from perks. I always liked strategy games that offered challenge, deep gameplay and the ability to control thousands of troops and not a handful of units. Espaol - Latinoamrica (Spanish - Latin America). Comment below.Check out the first episode of the current series here: https://www.youtube.com/watch?v=MddclK7uyj8Get Ultimate General Civil War here (Full version now available on steam) http://store.steampowered.com/app/502Special Thanks to Syrinx2112, Meadowhawk509, Chris Marciniak, and William O'Haire, who are the official sponsors of this channel. Never played so I do not know AIConfigFile value weaponRecoveryPercentage small brigades can usually a... 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